Skyrim hot male housecarls mod download






















More topics from this board Thoughts on skyrim anniversary edition? Where is the best place to sell your stuff? Side Quest 9 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? User Info: DoctorSkeleton DoctorSkeleton 8 years ago 1 Seems pretty easy and straight forward to alter the gender and appearance of NPC's in the game using the CK, but wondering if I change the gender and appearance of a male housecarl to a female housecarl if this will mess up any dialogue.

I obviously want the voice to be the appropriate gender as well, wondering if changing the housecarls voice to a female housecarl's voice will do the trick. For example, change the gender etc of Argis the Bulwark to female, and also change his voice to the same voice of Jordis. I've been having the hardest time finding mods that add a decent variety argonian followers. Now I can make my own, I've just finished the first very basic one and its working perfectly. Everything was going well until I got to the relationship tab, I made sure that I had the Unique Flag checked but it still didn't work when I tried to create a new relationship.

Could somebody explain this thing to me please? Is there a way to import something like this to console? Like if I turn it into a mod will it be available to download? Only these voices work without making your own dialogue and or scripts. This guide was great except for the fact that the NPC does not show up in game. I exported the NPC, placed it in the render window, made sure it wasn't stuck in the floor, then saved.

Double checked the esp file was enabled. Tried this multiple times placing in multiple locations. No NPC ever shows up. I see other threads showing up on google search about custom NPCs not showing up. Is there some other missing detail out there to making an NPC show up?

I'm trying to make the follower I made with this give me potions, but I'm stumped. Any advice? These guys just made a multiplayer platform for skyrim, check it out and help spread the word about these amazing dudes Great guide, but one thing. I followed it to a T, but the dialogue option that comes up for my follower is just "You Know I can't get her to follow me or do anything else. They're pretty scarce on being very specific such as you.

I wish there was a video going over your steps. But Alrighty then. Unfortunately, I've had to give up modding for work-related reasons I work too much. I'm not sure what kinds of tutorials are currently available. It says that he's already following me, but wouldn't leave the area I placed him in. This is a great tutorial, just created my first follower!

However, there is one unanswered question - where do you add shouts to the follower? I assumed in the spell list so hopefully doing that won't crash Skyrim Anyway, thanks for all that wonderfully detailed information, helped a ton! Oh man, what a good guide, thank you! For example, if I place my NPC inside my house, and I want him to mess around there for a while and then go outside and wander around the yard, how do I do that?

Thank you for this guide, I've found it very useful and have greatly enjoyed creating the most awesome followers I could imagine. I have a question, though: I'd like to move a follower, who I have already placed in the game and brought on several adventures, to a different location I originally placed him in the Bannered Mare, and would like to move him into Breezehome.

Can I simply load Breezehome into the render window and drag him there? Or will that create a duplicate of him? Do I need to delete him from the Bannered Mare somehow, or drag him from the Bannered Mare to Breezehome in the render window? Never mind my last question. I verified the integrity of my game cache via Steam, redid the thingiemajiggy Edit the DialogueFollower Quest, and I didn't get the error this time.

Any thought? I'll try cleaning the files and let you know if I discover anything regardless, so it's fine if you don't respond to my post. Thanks for your hard work in making this tutorial! How, pray tell, do I "replace those scripts? I got much farther using this tutorial than anything else I've looked at. I know you're busy, and I'm whining at you, but I really don't understand how I'm supposed to replace these missing scripts. Oh, and those scripts are actually there where they should be, CK doesn't want to recognize them apparently.

I tried checking my cache, but it will probably only result in me needing to clean the DLCs again. Hate doing that. Horrible tutorial, there was no charectergen tab, never told us how to get into certain places like formlist, and you skipped around too much. I put my created follower on the skyrim steam workshop, only to discover that when he and two others I made lose all their color when downloaded by myself and others anywhere else. I tried telling CK to include the three files it created in the Archive, but I'm not sure I did any of that correctly or if it's even what needs doing.

I'm sure there's a relatively simple way to do this and I just don't get it. Google isn't doing any good, perhaps because I don't know how to search for this. I keep coming up with more tutorials like yours and including yours that don't say anything about uploading.

I have just begun experimenting with making custom follower NPCs, and I tried to make one for a friend but unfortunately the follower won't show up in-game. Can anyone help me figure out why that is? Kay: Sounds like it might be a voice issue. If the voice you pick doesn't have the required recorded dialog you won't be able to access the scripts.

Check section 6 under Pick a Voice Type. This simply isn't working for me. My created follower only responds to me with "Hmm" and other generic greetings. His disposition base is set to 75, he is set to unique, and all factions and relationships are set exactly as the tutorial describes. Is there any other variable I'm missing here? I have recreated this follower 5 times, from scratch, just to check that I haven't been missing anything. Every time I get the exact same result.

I created my follower with a lot of mods and when i imported the face i suddenly showed a totally different person Do i need to activate all the mods i used in game to create the char in creation Kit as well? First of all, you guys need to make sure you're running the Creation kit in Administrator mode. Don't just right click and run it like that.

Right click the application and go to the properties. Go to the last tab, which should be security? And click on the box in the tab that says "Run this program as an Administrator" or something of the sorts. This will allow you to save your project and access it in the future. This is likely the problem for you guys that are having trouble accessing and saving your files. Windows doesn't like to let applications save files to the program files folder, so just move the entire folder there.

Be sure to put it back when you're done! For those of you having trouble with the dialogue, only certain voices will allow you to make followers that will actually follow. Try a voice like the Female Even toned or something of the sorts. Your guide is very helpful, i was able to understand and learn everything to base my future modding on. The only problem i have encountered was when you would ask the follower to follow you, there was the dialogue and voice, but they didn't actually follow me.

It wa slike i never told them to. After many attempts, I took away the faction "current follower rank -1" and it worked. I believe it might be because i have multiple followers lite and other mods, which could be conflicting with that command, because it would also change the behavior of the other followers i had with me, making them leave for no reason.

I did everything the tutorial said and when i located my custom follower she has zero dialogue. Can someone please help me.

I can't save my file in the Creation Kit I close all dialogue boxes, click OK after editing, etc. And then click "Save" as an. I then check in that folder and the file isn't there, nor does it appear in Data Files. Not in the game either, I've tried it three times now Thanks for the great tutorial, man! Now I'm off to the Creation Kit wiki to get deeper into modding!

My follower is in the game, seemingly perfect enough, yet, I can't make him follow me- when I talk to him, the only dialouge I get from him are saying greetings and hellos for his voice.

Disposition is set to 75, and I checked the relationships, and they all seem to check out, so I'm not sure what's happenening. I thought mods would be the issue, so I disabled all my follower mods, and no change- Lydia still works fine, however.

I'm sorry if comments weren't the right place to do this, if there is somewhere else, like a forum, I was supposed to ask, I'd be glad to re-ask there, if you could tell me where. Click 'Yes to All' on each warning that pops up to quickly skip through these warnings. As soon as the warnings are done, save your file. Then, as you're working, periodically save it again. If you're in the middle of working on your character you have the Actor dialog box open , you have to hit OK on the Actor dialog box before you can save the file.

When you click OK, the editor remembers the changes you made to your character in the Actor box, but your file as a whole hasn't been saved. You need to then save the file and then reopen the Actor dialog box for your character to continue working. The process works like this: Do a bit of work on your character, click OK, the Actor box with your character disappears , save your file, reopen the character, do more work, click OK, the Actor box disappears , save again.

You have to save your file a lot because the editor crashes a lot and you don't want to have to redo a bunch of stuff. In the early steps you said it crashes a lot, so to hit okay and save, then reopen the character. How exactly do you go about that? I can't figure it out im a noob at this. Seriously, thank you for this idiot-proof guide. I was able to create a nice handful of personalized awesome adventurers, all thanks to you! Hi, successfully did the first step, but when I got to the second step "SPF" part, the console said "compiled script not saved!

Or has the command been changed? Please help! I would really love to create this follower!!! Hopefully it works for me when I see him Cx. I am so confused.. The first few steps I got but after that.. It 's a pretty nice tutorial though. My follower worked great for a while, until I had to dismiss her, then she dissapeared so I respawned her with the Editor I made sure there weren't any other copies but I don't get the follower dialogue anymore.

I just got Lydia, might that have anything to do with it? I'm having a problem after creating my follower and placing him in the game, he doesn't move after I've said I need him to follow me. He just stands still. If I run into him he will move back but still stand in that one place. Any solution for this? Might be a mod conflicting but it might be that I missed something.

The only thing that did not work was the character's hair, and that is because it was not a vanilla Skyrim hair, it was an Apachii hairstyle. Ah well. Thanks for the great tutorial! Now the game will fit my roleplaying much more accurately. A simple question: In my on-going game, I simply want to change a few stats and skills on the potential follower Erandur.

I'd like him to be a mage; his stats look more like an orc berserker If I follow your guide to edit Erandur himself, then save to an. A more complex question: I play with SkyRe, and I'd also like to add some spells and perks from that mod. However, it would seem that it's tricky getting any kind of spells to work well for followers. At least on SkyRe spells that would seem to be direct carryovers to what follwoers already use alteration, destruction, conjuration : Can I simply load the SkyRe module in question and get access to the spells I'd like?

A super complex question: My dream would be for Erandur to be a healer. Do you have a link to a run down of the kind of scripts that could get him up to speed? I know there are several custom followers out there like Cerwiden and Vilja who do that I found this really useful and informative, it's been my first 'dabble' into modding and it's generally been successful.

I have only one problem. Everything is working with the exception of the dialogue. I can't seem to open conversation with the follower which means he's just standing around, naked, in the silver blood in looking very badass. Anibalus: Your character is in the Object window usually the upper left window , under Actors. They're listed alphabetically by editor id, though you can narrow the search by selecting your character's race and gender.

Once you find the listing, just drag and drop into the Render window. I don't understand the rest from there. How do i find my character in the Object Window? S I don't even know if you still support on this thread but i hope to have a reply soon ;. Im having this problem when i go to relationship and try to add my npc to the 'Parents NPC' his name doesn't show up.

Have i done something wrong? Hi, I'm having the problem that the face and hair I create in-game look nothing like the face imported when I create the character? Any idea why? Great guide, didn't have any problems and everything works just perfectly but there's something that I can't figure out.

How can you EDIT your working custom follower? If I reopen my follower file on creative kit and edit something, like add more spells or change his looks for example..

After that I can't save the file properly because it's a "master file" or the file is already in use. However saving it with other name works and I tried this, but when I do, the file is empty and my follower doesn't appear in the game at all. After first talking with her, she won't reveal her quest. She may have learned this tactic from Roggi Knot-Beard, who also withholds his quest, or she's just into playing hard-to-get. Though a stunning vision to be sure, she does have the exact same stats as fellow Darkwater Pass citizen, Derkeethus.

That means if things don't work out with Annekke, you still have shot with the Argonian miner down the way. Lisette is Breton bard is Solitude. You know the old adage to not get caught up with a musician. You'll spend hours stroking her ego by reassuring her that her knowing only three songs is enough to be considered a professional. You know that all of that convincing is just to get to stop playing AT the Winking Skeever and instead, start playing with it.

While Lisette is considered a non-essential character, who often complains that while her pay is not very good, she only needs to be surrounded by friends and good music. Anyone with expectations that low is instantly tempting. Astrid is the leader of the Dark Brotherhood. You first meet her after she blindfolds, kidnaps, and places you in an abandoned shack, so you know she's a little kinky.

If you let Astrid take your contract killer virginity, you'll soon find an insatiable want to do it again and again. After spending some time with Astrid, you learn that she got a taste for murder after killing an uncle who made unwanted advances, so flirt with caution. While Astrid's mysteriousness can be intoxicating, she does have a jealous streak which becomes obvious after the Dragonborn is chosen to be the Night Mother's Listener.

She is a rare woman in that being you're a good listener makes her angry. Muiri is a Breton apothecary's assistant in Markarth. She contacts the Dark Brotherhood to exact revenge on Alain Dufront, the guy that ruined her life, so you know she's passionate. Her allure is further displayed by her planning for the act by concocting two bottles of special poison. Putting that much thought into a special occasion is rather bewitching. She is asked to brew The Stallion's Potion for Raerek who, through inference, appears to be suffering from impotency or lack of endurance in bed.

You know you've found someone special with a high capacity for intimacy when they not only don't laugh at you but spend time on creating a fantasy-version of Viagra. Conveniently, one of the first hottest characters that you encounter in Whiterun is Aela. She's a Nord werewolf, thief and a member of The Companions. In short, she's a triple threat. She resides in Jorrvaskr, a mead hall, with ten other characters. Normally a communicable disease is a major turn off, but Aela not only makes it work, she can't help but seduce the Dragonborn into contracting lycanthropy.

A statue, which can be found at the bottom of the pool, below the waterfall at Bard's Leap Summit, allows Bonds of Matrimony - Khajiit. This mod intends to add Khajiit to the list of possible races and people who the player character can marry. You can find these two Khajiit in the Winking Skeever in Solitude. Going by the name of Khamuzi and Do'Zah. By following the standard Bonds of M Sexy Well-Stocked Merchants and Fences. Created by PhearMe. Sexy Crafting Vendors v2.

Sexy House Vendors v1. Hot Carls. Created by jwarper. Replaces male housecarls and Iona of Riften with new female follower housecarls. This is a work in progress so there may be bugs with gear or body coloration. Mjoll Facelift. Created by Axeface. An alternative look for Mjoll the Lioness.

Please rate and fave if you enjoy this! Aela Facelift. Some subtle changes to Aela's face to give her a more appealing look, while hopefully retaining her uniqueness and character. Better Uthgerd follower. Created by Hayzues. Take My Wife Created by Arsenal Lagspike.

Using my lovely wife as a reference, I gave everyone's favorite housecarl, Lydia, a make over. But hey, it's not just the looks that have changed.



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